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Falling Frontier ? sci-fi RTS where ship design, recon, and logistics are critical elements ?

? Falling Frontier ? sci-fi RTS where ship design, recon, and logistics are critical elements ?

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Bringing possible targets online now. Friendly in the black, PDC fully engaged. Good dead, good misses away.

Falling Frontier is a revolutionary sci-fi RTS where ship design, Recon, and Logistics are critical elements. Your expeditionary Force has just completed the construction of its first spaceport and orbit of a new world. But you are not alone. Rivals from the old colonial wars between Earth, Titan, Venus, and the other lineages that divide humankind have also arrived in the same star system.

Explore a procedurally generated star system filled with planets, moons, asteroid fields, and nebulae. Build then upgrade shipyards, supply depots, refineries, and recon stations as you research new technologies to unlock ship hulls, weapons, orbital facilities, colonization options, and more.

Battles in Falling Frontier combine intuitive control with deep mechanics. Shots can strike an intended target after missing or ricocheting off hulls, and each ship has subsystems that can be damaged or destroyed upon impact. Smaller, more maneuverable craft can defeat much larger vessels through ambush or tactical superiority.

Wars are won or lost through Logistics. A weaker opponent can choose to engage in guerrilla warfare, raiding supply depots and refineries, blockading colonies, and otherwise attacking each point in the enemy's supply chain. Likewise, a stronger force cannot simply combine their ships into a single massive and unstoppable fleet and must instead strategically distribute smaller defense flotillas throughout their territory. Use probes, scout ships, and recon stations to explore and monitor the vast emptiness between planets. Recon stations scan defined angles with either passive scans that grant limited information or active scans that give away their position. Similarly, the enemy will continuously search for your forces, and you may hide your ships behind moons or mask their heat signatures near gas giants.

Falling Frontier incorporates over 20 different ship types including frigates, destroyers, cruisers, and battlecruisers, alongside an array of civilian ships. You may create your own designs and choose weapons, utility modules, and other components to best serve your strategic needs. Your command crews are not abstract and impersonal entities, but rather named individuals with ranks, portraits, and identities. Each officer has their own traits and abilities, making personnel choice a critical factor in efficient flotilla composition. Enemy officers not killed in action can be captured and interrogated or left in their escape pods as bait to ambush any rescue ships.

Falling Frontier supports modding through an in-game scenario editor that allows players to design and share their own star systems, missions, and storyline campaigns. The game was pushed back to 2025, but developer Stutter Fox Studios still wants to show off how the game's been developing, teasing what we can expect when we finally get our hands on it.

Link established, sending packet now. The Hannibal reports action over Iapetus; it confirms the Richmond was destroyed. It's requesting permission to pursue the Caligula.

We have to area and La requesting landing permissions. Ground crew, prepare to receive ships. Drone 412 setting. Well, Ming Caro, to contain base. This is the dust, over. This is C base, roger, over, requesting flight permission, over, construction hanger.

Primary, this is gun base, permission granted. Remain on your C speed and heading out to G base me until touch. G base, we're tracking an unknown contact on Helios, can you confirm? Over, flag 229, you're clear for departure. De priest, this is G Tower, bay 3. Ops crew report fuel lines are clear and docking clamps have been retracted. Call the ascent, good hunting. The tower, this is Capri, roger, beginning flight sequence out.

Roger that, materials are being offloaded and prepped for distribution. Third stage separation completed. Forward thrusters firing. Bar class ready for orders. Sol connection magnetically, magnetic CL Colony com synced and secure. Naval Ops ready, roger that, be online.

Civilian traffic is minimal in the AO. Recommend suggesting to fleet to delay any further shipments to the colony. Colony com synced and secure. Supply destination coming online. Supply destination coming online. Mining operation is at 20% capacity. Coming around for FTL, jump angle good, drive ship locked in for conduit travel.

Allied TOA mining barge, this is cry worship Yankee Musar 39, packet acknowledged. Friendly warship verification confirmed, good to see some friendly metal in the black. Roger that, Cula subsequent ERs pending, we'll have your back. Mining vessel online, CL the heading back was attached. Received C app, mining operation is now at 30%. Colony reading you Pro Bas online, bringing possible targets online now. There's action over a nearby colony in the sector. Friendly ships are currently engaged, solid copy. I'm catching in with the task force in the AO, we'll provide updates to the sector as priority.

Calculating celestial path, locked in, pro-en route. Surface targets locked in, missiles away. Hannibal, this is Galliver base, permission granted. Beric class frigate certis and sentry class frigate Karatha have been dispatched to assist. Gevu coordinates to follow in data package, good hunting. Out. Jiver base, this is the Hannibal, bevu coordinates received, can you confirm? FTL approval is granted, over.

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Keywords

  • Falling Frontier
  • sci-fi RTS
  • ship design
  • recon
  • logistics
  • procedurally generated star system
  • battles
  • logistics in warfare
  • recon stations
  • ship types
  • command crews
  • modding
  • game release 2025
  • Stutter Fox Studios

FAQ

Q: What is Falling Frontier? A: Falling Frontier is a revolutionary sci-fi real-time strategy (RTS) game where ship design, recon, and logistics play critical roles.

Q: What kind of gameplay can I expect from Falling Frontier? A: The game features ship design, logistics management, and tactical battles in a procedurally generated star system. It includes features such as scouting, ambushes, and supply chain management.

Q: How does ship design work in the game? A: Falling Frontier incorporates over 20 different ship types, allowing players to create their ship designs by choosing weapons, utility modules, and other components.

Q: When is Falling Frontier expected to release? A: The game has been pushed back to 2025.

Q: Does Falling Frontier support modding? A: Yes, the game supports modding through an in-game scenario editor that allows players to design and share their own star systems, missions, and storyline campaigns.

Q: Can I capture enemy officers in the game? A: Yes, enemy officers not killed in action can be captured and interrogated or left in their escape pods as bait to ambush any rescue ships.

Q: How is recon handled in the game? A: Recon is conducted using probes, scout ships, and recon stations with passive and active scans. These tools allow players to explore and monitor the space between planets while hiding their own ships.